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Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming.
Publication Type: Academic Journal
Source(s): Journal of behavioral addictions [J Behav Addict] 2023 Aug 30; Vol. 12 (3), pp. 758-774. Date of Electronic Publication: 2023 Aug 30 (Print Publication: 2023).
Abstract: Objective: This study sought to investigate brain responses to positive and negative events in individuals with internet gaming disorder (IGD) during real gaming as a direct assessment of the neural features of IGD. This investigation reflects the neur...
Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A).
Publication Type: Academic Journal
Source(s): Asian journal of psychiatry [Asian J Psychiatr] 2023 Aug; Vol. 86, pp. 103638. Date of Electronic Publication: 2023 May 22.
Abstract: Currently, six instruments have been developed using the 11th revision of the International Classification of Diseases (ICD-11) criteria for Gaming Disorder (GD). Two of these are the Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents...
The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm.
Publication Type: Academic Journal
Source(s): Journal of visualized experiments : JoVE [J Vis Exp] 2022 Oct 20 (188). Date of Electronic Publication: 2022 Oct 20.
Abstract: The need to understand trust in groups holistically has led to a surge in new approaches to measuring collective trust. However, this construct is often not fully captured in its emergent qualities by the available research methods. In this paper, the ...
Effects of a single bout of mobile action video game play on attentional networks.
Publication Type: Academic Journal
Source(s): PeerJ [PeerJ] 2023 Nov 10; Vol. 11, pp. e16409. Date of Electronic Publication: 2023 Nov 10 (Print Publication: 2023).
Abstract: Background: Video game play has been linked to a range of cognitive advantages, and investigations in this domain have predominantly utilized cross-sectional designs or long-term training paradigms. Nevertheless, the specific effects of engaging in a s...
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry.
Publication Type: Academic Journal
Source(s): Journal of medical Internet research [J Med Internet Res] 2023 Nov 08; Vol. 25, pp. e40190. Date of Electronic Publication: 2023 Nov 08.
Abstract: Background: COVID-19 led governments worldwide to enact a variety of containment and closure policies. Substantial attention has been directed toward the idea that these public health measures may have unanticipated negative side effects. One proposed ...
Adherence, frequency, and long-term follow-up of video game-based treatments in patients with attention-deficit/hyperactivity disorder: A systematic review.
Publication Type: Academic Journal
Source(s): Brain and behavior [Brain Behav] 2023 Nov; Vol. 13 (11), pp. e3265. Date of Electronic Publication: 2023 Sep 24.
Abstract: Background: Attention-deficit/hyperactivity disorder (ADHD) is a prevalent neurodevelopmental disorder in children and adolescents. Recent studies show that video games have great potential for the treatment and rehabilitation of ADHD patients. The aim...
Understanding the perceptions and experiences of the deafblind community about digital games.
Publication Type: Academic Journal
Source(s): Disability and rehabilitation. Assistive technology [Disabil Rehabil Assist Technol] 2023 Nov; Vol. 18 (8), pp. 1347-1356. Date of Electronic Publication: 2022 Jan 19.
Abstract: Purpose: Participation and accessibility issues faced by gamers with multi-sensory disabilities are themes yet to be fully understood by accessible technology researchers. In this work, we examine the personal experiences and perceptions of individuals...
Early diagnosis of the learning disabilities in kids using a computer game-based solution.
Publication Type: Academic Journal
Source(s): Disability and rehabilitation. Assistive technology [Disabil Rehabil Assist Technol] 2023 Nov; Vol. 18 (8), pp. 1310-1318. Date of Electronic Publication: 2021 Nov 16.
Abstract: Purpose: Learning disabilities or learning disorders are umbrella terms used for wide variety of learning problems like Dyslexia, Dyscalculia, Dysgraphia, and Dyspraxia. These disabilities are due to the neurological disorders which affects brain funct...
DIA-KARLOTTA (Kids + Adolescents Research Learning On Tablet Teaching Aachen): A Serious Game for Diabetes.
Publication Type: Report
Source(s): Journal of diabetes science and technology [J Diabetes Sci Technol] 2023 Nov; Vol. 17 (6), pp. 1731-1732. Date of Electronic Publication: 2023 Aug 30.
Abstract: Competing Interests: Declaration of Conflicting InterestsThe author(s) declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
Comparison of Data Classification Results in Serious Gaming for Rehabilitation of Rheumatoid Arthritis.
Publication Type: Academic Journal
Source(s): Studies in health technology and informatics [Stud Health Technol Inform] 2023 Oct 20; Vol. 309, pp. 63-67.
Abstract: Rheumatoid arthritis is a common disease which affects the joints of the wrist, fingers, feet and in the end the daily activities. Nowadays, gestures and virtual reality are used in many activities supporting recovery, games, learning as technology is ...