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Advanced Search Results For "MASSIVELY multiplayer online role-playing games"

1 - 10 of 1,362 results for
 "MASSIVELY multiplayer online role-playing games"
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Publication Type: Academic Journal

Source(s): Studia Universitatis Babes-Bolyai, Ephemerides. Dec2021, Vol. 66 Issue 2, p5-32. 28p.

Abstract: In recent years, computer role-playing games have changed the way we spend our free time. Traditional games have been increasingly replaced by digitized productions, and technology has made it easier to access videogames on multiples devices. Online ga...

"Immersed in World of Warcraft": A Discursive Study of Identity Management Talk About Excessive Online Gaming.

Publication Type: Academic Journal

Source(s): Journal of Language & Social Psychology. Oct2022, Vol. 41 Issue 5, p590-612. 23p.

Abstract: Online excessive gaming has been associated with negative player identity constructions depicting an abnormal life-style. Up-to-date, there is limited insight into player identity management talk about excessive online gaming. To address this gap, draw...

The Use of Vocabulary Learning Strategies in an MMORPG Among Southeast Asian ESL Players.

Publication Type: Academic Journal

Source(s): 3L: Southeast Asian Journal of English Language Studies. Dec2021, Vol. 27 Issue 4, p72-81. 13p.

Abstract: This paper describes a study on the Vocabulary Learning Strategies (VLS) used by players from Southeast Asia in an MMORPG called Final Fantasy XIV. The objective is to identify the strategies the players used and their opinions of the game as a platfor...

The study of indicators affecting customer churn in MMORPG games with machine learning models.

Publication Type: Academic Journal

Source(s): Upravlenec. 2022, Vol. 13 Issue 6, p70-85. 16p.

Abstract: В последние годы произошел существенный рост популярности игровой индустрии, занявшей лидирующие позиции в сфере досуга и развлечений. Способность онлайн-игр быстро генерировать высокие доходы обусловила научный и практический интерес к взаимодействию ...

The components of the gaming consumption experience: From virtual realisation to real-world virtualisation.

Publication Type: Academic Journal

Source(s): Recherche et Applications en Marketing (English Edition) (Sage Publications Inc.). Sep2022, Vol. 37 Issue 3, p121-148. 28p.

Abstract: Massively multiplayer online role-playing games (MMORPGs) attract consumers looking for fun, experiences, and challenges. This research adopts an integrative perspective to focus on the gaming experience and its major components. This research studies ...

Les composantes de l'expérience de consommation des joueurs en ligne : de la réalisation virtuelle à la virtualisation réelle.

Publication Type: Academic Journal

Source(s): Recherche et Applications en Marketing (Sage Publications Inc.). Oct2022, Vol. 37 Issue 4, p129-157. 29p.

Abstract: Les MMORPG attirent des consommateurs en quête de plaisir, d'expériences, et de défis. Cette recherche adopte une perspective intégrative pour étudier l'expérience de consommation de jeux MMORPG et ses principales composantes. Cette recherche étudie co...

Ghosts of the Titanomachy: Structure, Commitment, Economics, and Risk as Causal Mechanisms in an Online Battle.

Publication Type: Academic Journal

Source(s): Simulation & Gaming. Jun2022, Vol. 53 Issue 3, p265-284. 20p.

Abstract: Background: In January 2014 over seven thousand EVE Online players engaged in a 21-h battle that came to be known as the Battle of B-R5RB, in which an estimated $330,000 of virtual property was destroyed, calculated in real U.S. dollars as measured by ...

Security Concerns in MMO Games—Analysis of a Potent Application Layer DDoS Threat.

Publication Type: Academic Journal

Source(s): Sensors (14248220). Oct2022, Vol. 22 Issue 20, pN.PAG-N.PAG. 15p.

Abstract: The application layer in the Internet protocol suite offers a significant degree of freedom regarding the orchestration of distributed denial-of-service attacks due to many different and unstandardized protocols. The primary focus of defending against ...

Value-informed pricing for virtual digital products: Evidence from Chinese MMORPG industry.

Publication Type: Academic Journal

Source(s): International Journal of Market Research. May2020, Vol. 62 Issue 3, p350-368. 19p. 2 Diagrams, 1 Chart, 1 Graph.

Abstract: Value-informed pricing strategy, which focuses on determining the price level of products based on consumer value perception, is especially suitable to be applied in digital products rather than industrial ones. By carrying out 65 in-depth interviews w...

Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities.

Publication Type: Academic Journal

Source(s): Information Society. May/Jun2022, Vol. 38 Issue 3, p188-199. 12p. 1 Color Photograph.

Abstract: In this article, we examine how a loosely knit, mediated community in the massively multiplayer online game EverQuest II rapidly coalesced to carry out collective action in response to a request to help a terminally ill child. We examine the factors th...