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Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A).

Publication Type: Academic Journal

Source(s): Asian journal of psychiatry [Asian J Psychiatr] 2023 Aug; Vol. 86, pp. 103638. Date of Electronic Publication: 2023 May 22.

Abstract: Currently, six instruments have been developed using the 11th revision of the International Classification of Diseases (ICD-11) criteria for Gaming Disorder (GD). Two of these are the Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents...

Video Game Use, Aggression, and Social Impairment in Adolescents with Autism Spectrum Disorder.

Publication Type: Academic Journal

Source(s): Journal of autism and developmental disorders [J Autism Dev Disord] 2023 Sep; Vol. 53 (9), pp. 3567-3580. Date of Electronic Publication: 2022 Jul 12.

Abstract: We used parent report data to investigate video game playing, aggression, and social impairment in adolescents with autism spectrum disorder. Parents of autistic adolescents were more likely to report that their child plays video games as a hobby compa...

No mercy for victims: Exploring the link between dark personality traits, aggressive video game behavior, and severe traffic violations.

Publication Type: Academic Journal

Source(s): Aggressive behavior [Aggress Behav] 2023 Sep; Vol. 49 (5), pp. 492-498. Date of Electronic Publication: 2023 Apr 11.

Abstract: This study investigates the relationship between dark personality traits, aggressive behavior in violent video games, and severe traffic violations among 200 driving offenders from Tehran, Iran, participating in a rehabilitation program. Participants e...

Video game addiction in psychiatric adolescent population: A hospital-based study on the role of individualism from South China.

Publication Type: Academic Journal

Source(s): Brain and behavior [Brain Behav] 2023 Sep; Vol. 13 (9), pp. e3119. Date of Electronic Publication: 2023 Jun 16.

Abstract: Background: For decades, video game-related behaviors have been investigated in different psychologic research, much of whose attention has been paid to video game addiction (VGA), while the differences between VGA and social media addiction (SMA) shou...

Vestibular rehabilitation potential of commercially available virtual reality video games.

Publication Type: Academic Journal

Source(s): Journal of otolaryngology - head & neck surgery = Le Journal d'oto-rhino-laryngologie et de chirurgie cervico-faciale [J Otolaryngol Head Neck Surg] 2023 Aug 21; Vol. 52 (1), pp. 54. Date of Electronic Publication: 2023 Aug 21.

Abstract: Background: Peripheral vestibular disorders affect 2.8-6.5% of people. Standard treatment is vestibular rehabilitation therapy, and virtual reality (VR) could improve outcomes. The objective of this study was to identify the commercially available VR v...

Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills.

Publication Type: Academic Journal

Source(s): Journal of robotic surgery [J Robot Surg] 2023 Aug; Vol. 17 (4), pp. 1435-1442. Date of Electronic Publication: 2023 Feb 08.

Abstract: We aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators. In this prospective, observational, comparative, and multi-clinical study, all pa...

Using a frequentist and Bayesian approach to examine video game usage, substance use, and sleep among college students.

Publication Type: Academic Journal

Source(s): Journal of sleep research [J Sleep Res] 2023 Aug; Vol. 32 (4), pp. e13844. Date of Electronic Publication: 2023 Feb 22.

Abstract: Video games are a popular form of entertainment. However, there is mixed evidence for the association between video game usage and poor sleep quality, short sleep duration, or delayed sleep timing. The current study examined associations between daily ...

Mental Health Help-Seeking Behavior of Male Video Game Players: An Online Survey.

Publication Type: Academic Journal

Source(s): Cyberpsychology, behavior and social networking [Cyberpsychol Behav Soc Netw] 2023 Sep; Vol. 26 (9), pp. 717-723. Date of Electronic Publication: 2023 Aug 04.

Abstract: Video gaming is a popular pastime for young males, having been shown to have both positive and negative effects on players' mental health. The aim of the current study was to ascertain the rate that male video gamers may seek mental health support for ...

Just five more minutes, mom: why video games could make you a better endoscopist.

Publication Type: Academic Journal

Source(s): Surgical endoscopy [Surg Endosc] 2023 Sep; Vol. 37 (9), pp. 6901-6907. Date of Electronic Publication: 2023 Jun 14.

Abstract: Background: Gaming is a growing industry, having met an exponential growth amid the pandemic context. Video games improve the allocation and speed of attention and provide better spatial orientation in visual processing. These same qualities are sought...

The association between future self-continuity and problematic mobile video gaming among Chinese college students: the serial mediation of consideration of future consequences and state self-control capacity.

Publication Type: Academic Journal

Source(s): BMC psychology [BMC Psychol] 2023 Aug 08; Vol. 11 (1), pp. 227. Date of Electronic Publication: 2023 Aug 08.

Abstract: Background: To explore the relationship between future self-continuity and problematic mobile video gaming among Chinese college students and to examine the serial mediation of consideration of future consequences and state self-control capacity on the...

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