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Advanced Search Results For "VIDEO games & society"

1 - 10 of 1,608 results for
 "VIDEO games & society"
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IMPLICATED GAMING: CHOICE AND COMPLICITY IN LUDIC HOLOCAUST MEMORY.

Publication Type: Academic Journal

Source(s): History & Theory. Dec2022, Vol. 61 Issue 4, p134-151. 18p.

Abstract: Holocaust memorial sites and institutions have begun to embrace new media and digital technologies as methods of communication, public engagement, and memorialization. Despite increasing numbers of interactive digital media projects focused on Holocaus...

Discourse of Gaming: A Conceptual Framework of Gaming as an Interpretive Community.

Publication Type: Academic Journal

Source(s): Journal of Broadcasting & Electronic Media. Jul2022, Vol. 66 Issue 3, p401-419. 19p. 1 Chart.

Abstract: Situating gaming as a cultural practice aimed at constructing issues of power through cultural discussions necessitates a framework of discourse of gaming to explain how meanings around gaming practice develop. Built on the premise that gaming offers m...

Reexamining the Findings of the American Psychological Association's 2015 Task Force on Violent Media: A Meta-Analysis.

Publication Type: Academic Journal

Source(s): Perspectives on psychological science : a journal of the Association for Psychological Science [Perspect Psychol Sci] 2020 Nov; Vol. 15 (6), pp. 1423-1443. Date of Electronic Publication: 2020 Aug 10.

Abstract: In 2015, the American Psychological Association (APA) released a task-force technical report on video-game violence with a concurrent resolution statement linking violent games to aggression but not violent crime. The task-force report has proven to be...

Character Portrayals in Digital Games: A Systematic Review of More than Three Decades of Existing Research.

Publication Type: Academic Journal

Source(s): Journal of Broadcasting & Electronic Media. Oct2022, Vol. 66 Issue 4, p647-673. 27p. 1 Diagram, 1 Chart.

Abstract: This article presents a synthesis and interpretation of research on character portrayals in digital game content using a systematic review of existing studies (N = 30) based on a larger database search (N = 1,127). Character sex and gender has been the...

[Media-associated disorders in childhood and adolescence: Evidence paper of the joint addiction commision of the German societies and professional associations of child and adolescent psychiatry and psychotherapy].

Publication Type: Academic Journal

Source(s): Zeitschrift fur Kinder- und Jugendpsychiatrie und Psychotherapie [Z Kinder Jugendpsychiatr Psychother] 2020 Jul; Vol. 48 (4), pp. 303-317.

Abstract: Media-associated disorders in childhood and adolescence: Evidence paper of the joint addiction commision of the German societies and professional associations of child and adolescent psychiatry and psychotherapy Abstract. Media-associated disorders (MA...

The rise of #SocialMedia in the Nephrology world.

Publication Type: Academic Journal

Source(s): Nefrologia [Nefrologia (Engl Ed)] 2020 Nov - Dec; Vol. 40 (6), pp. 597-607. Date of Electronic Publication: 2020 May 06.

Authors:

Abstract: Social media (SoMe) use has increased exponentially in the last decade and is having a profound impact on the Nephrology world. The use of these platforms is contributing to continuous educational and professional development by exposing nephrologists ...

Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.

Publication Type: Academic Journal

Source(s): The American journal of psychiatry [Am J Psychiatry] 2017 Mar 01; Vol. 174 (3), pp. 230-236. Date of Electronic Publication: 2016 Nov 04.

Abstract: Objective: The American Psychiatric Association (APA) identified Internet gaming disorder as a new potential psychiatric disorder and has recognized that little is known about the prevalence, validity, or cross-cultural robustness of proposed Internet ...

Videojuegos y sociedades de control: la formación del cognitariado en las Global Game Jams.

Publication Type: Academic Journal

Source(s): Revista Crítica de Ciências Sociais. mai2019, Issue 118, p101-124. 24p.

Abstract: En este artículo tomamos la división deleuzoguattariana entre sujeción social (assujettissement) y esclavitud maquínica (asservissement machinique) para comprender la formación del cognitariado en las jornadas de desarrollo de videojuegos Global Game J...

De la filosofía digital a la sociedad del videojuego. literatura, pensamiento y gamificación en la era de las redes sociales.

De la filosofía digital a la sociedad del videojuego. literatura, pensamiento y gamificación en la era de las redes sociales.

Publication Type: eBook

Abstract: Quizás parezca una obviedad decir que los últimos tiempos la socie-dad ha cambiado radicalmente. Pero tal vez no lo sea tanto si nos paramos a analizar cuáles son los aspectos que han sufrido las modi-ficaciones más significativas. La importancia que h...

Electronic screens and children's vision: development of a joint position statement.

Publication Type: Editorial & Opinion

Source(s): Canadian journal of ophthalmology. Journal canadien d'ophtalmologie [Can J Ophthalmol] 2018 Aug; Vol. 53 (4), pp. 307. Date of Electronic Publication: 2018 Aug 02.

Authors:
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