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Advanced Search Results For "VIDEOS"

1 - 10 of 620,510 results for
 "VIDEOS"
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The impact of video games on training: can it change the game of endotracheal intubation?

Publication Type: Academic Journal

Source(s): Journal of clinical monitoring and computing [J Clin Monit Comput] 2022 Jun; Vol. 36 (3), pp. 901-906. Date of Electronic Publication: 2021 Dec 31.

Abstract: In recent years, several studies have demonstrated that the experience derived from video games improves interventions that require technical skills. Airway management is crucial to anesthesiologists, requiring technical and non-technical skills. We ev...

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Impact of video-assisted thoracoscopic lobectomy versus open lobectomy for lung cancer on recovery assessed using self-reported physical function: VIOLET RCT.

Publication Type: Academic Journal

Source(s): Health technology assessment (Winchester, England) [Health Technol Assess] 2022 Dec; Vol. 26 (48), pp. 1-162.

Abstract: Background: Lung cancer is the leading cause of cancer death. Surgery remains the main method of managing early-stage disease. Minimal-access video-assisted thoracoscopic surgery results in less tissue trauma than open surgery; however, it is not known...

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Could we really provide an objective assessment in virtual reality lobectomy simulator to show the competency of video-assisted thoracoscopic lobectomy?

Publication Type: Editorial & Opinion

Source(s): European journal of cardio-thoracic surgery : official journal of the European Association for Cardio-thoracic Surgery [Eur J Cardiothorac Surg] 2022 Nov 03; Vol. 62 (6).

Authors:
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Feasibility of a combined intermittent theta-burst stimulation and video game-based dexterity training in Parkinson's disease.

Publication Type: Academic Journal

Source(s): Journal of neuroengineering and rehabilitation [J Neuroeng Rehabil] 2023 Jan 12; Vol. 20 (1), pp. 2. Date of Electronic Publication: 2023 Jan 12.

Abstract: Background: Persons with Parkinson's disease (PD) often exhibit difficulties with dexterity during the performance of activities of daily living (ADL), inter alia due to dysfunctional supplementary motor area (SMA). Combined intermittent theta-burst st...

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The three steps method for uniportal video-assisted thoracoscopic right upper lobectomy.

Publication Type: Academic Journal

Source(s): Journal of cardiothoracic surgery [J Cardiothorac Surg] 2023 Jan 10; Vol. 18 (1), pp. 12. Date of Electronic Publication: 2023 Jan 10.

Authors:

Abstract: Background: The uniportal video-assisted thoracoscopic right upper lobectomy (UVATRUL), as a common procedure for thoracic surgeons, is difficult to manipulate and has some inherent challenges. To solve both of problems, we summarized a series of techn...

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Home-based exergaming training effects for two individuals with spinal cord injury: A case report.

Publication Type: Academic Journal

Source(s): Physiotherapy theory and practice [Physiother Theory Pract] 2023 Jan; Vol. 39 (1), pp. 208-218. Date of Electronic Publication: 2021 Nov 29.

Abstract: Introduction: Exergaming is a type of serious game that requires active bodily movements for video gameplay. This game-based exercise is gaining interest as a form of leisure activity of moderate-vigorous dose intensity.Objective: This case report soug...

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[Formula: see text]Is active video gaming associated with improvements in social behaviors in children with neurodevelopmental disorders: a systematic review.

Publication Type: Academic Journal

Source(s): Child neuropsychology : a journal on normal and abnormal development in childhood and adolescence [Child Neuropsychol] 2023 Jan; Vol. 29 (1), pp. 1-27. Date of Electronic Publication: 2022 Mar 02.

Abstract: Active video gaming (AVG) is a way that children with neurodevelopmental disorders can participate in social play and could be associated with improvements in social behaviors. However, limited research has investigated if AVG is associated with improv...

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Visual context processing and its development in gamers and non-gamers.

Publication Type: Academic Journal

Source(s): Developmental science [Dev Sci] 2023 Jan; Vol. 26 (1), pp. e13268. Date of Electronic Publication: 2022 Apr 15.

Abstract: Visual context processing was investigated in both action video game players and nonplayers using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross-sectional study design. When presented in context, players showed markedly poorer target s...

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The effect of justified video game violence on aggressive behavior and moderated immersion: An experimental approach.

Publication Type: Academic Journal

Source(s): Aggressive behavior [Aggress Behav] 2023 Jan; Vol. 49 (1), pp. 68-75. Date of Electronic Publication: 2022 Oct 17.

Authors:

Abstract: The effect of violent video games on aggressive behavior is an important topic in the field of game research. Recently, growing evidence suggests that justified game violence decreases feelings of guilt caused by in-game immoral behavior. However, litt...

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Type of active video-games training does not impact the effect on balance and agility in children with and without developmental coordination disorder: A randomized comparator-controlled trial.

Publication Type: Academic Journal

Source(s): Applied neuropsychology. Child [Appl Neuropsychol Child] 2023 Jan-Mar; Vol. 12 (1), pp. 64-73. Date of Electronic Publication: 2022 Jan 30.

Abstract: Aim: To compare the effect of the Nintendo Wii-Fit and Xbox Kinect on motor performance and to assess differential effects in children with Developmental Coordination Disorder (DCD) and typical development (TD).Method: In an assessor-blinded randomized...

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